From SCDigest's On-Target E-Magazine
- Jan. 3, 2012 -
Logistics News: Task Management versus Task Interleaving in Warehouse Management Systems
Task Engine is at the Core of WMS Capabilities; Interleaving Isn't for Everyone, but Can Drive Large Productivity Gains
SCDigest Editorial Staff
At the core of a Warehouse Management System's ability to improve DC management and reduce labor costs is the WMS software's "task management engine."
The task engine is configured to understand all the possible types of work in a DC, especially for mobile workers. That work includes such activities as putaway, order picking, replenishment, truckloading, and much more (see graphic nearby). WMS systems will usually offer options about which types of tasks the system should assign versus which ones operators will self-assign (or receive through a supervisor) and report via scanning or other means what work they have performed.
SCDigest Says: |
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Interleaving isn't for every DC, but can drive big productivity gains for those that can make it work. |
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The task management engine really can be considered the brains of the WMS, understanding what work needs to be accomplished, and assigning the work from its queue to specific workers, typically via wireless RF terminals or voice commands. In higher-end WMS systems, those tasks are assigned to individuals based on the so-called "3 Ps":
Permission: Is the operator permitted to do a specific task (training, certification, on the right type of equipment, etc.)?
Proximity: Is it efficient for the operator to do a task based on where he or she is in the DC right now compared to others?
Priority: How important is this task (for example, is it a "hot" replenishment")?
Each WMS will have its own specific algorithms for how these factors are combined to assign tasks to workers. Generally, the task management configuration process will offer flexibility in how these rules are established. The system should also allow the generated task assignments to be "overruled" in real-time by floor managers if needed, though the ease of doing this will also vary from system to system.
An early problem with WMS task management systems was that in a busy distribution center, low priority tasks sometimes never were sent to the floor, and they were constantly trumped by new higher priority tasks. The vendors solved this by putting a configurable timer on each task (say 10 or 20 minutes), after which the priority would be bumbed up one level (say from a 5 to a 4).
The task management engines are increasing "event driven." So, for example, the event of a very narrow aisle truck dropping a pallet it picked up at the end of an aisle triggers a task for a traditional lift truck to come move it to staging or other location.
Task Interleaving Goes a Step Further
"Task interleaving" takes the power of the WMS task management engine to a new level by combining tasks for operators in a distribution center to increase productivity and reduce equipment "deadheading." Interleaving isn't for every DC, but can drive big productivity gains for those that can make it work.
While putaway, picking, etc., are the most obvious and generally most critical tasks to consider for interleaving, the maximum value will be achieved if the task engine is looking across most or all types of work in the DC in its pool of work to be assigned.
In DCs without interleaving, at any given time workers are typically focusing only on single tasks, such as putaway, which would mean driving back empty to receiving after each piece of work.
As shown in the illustrations nearby, with task interleaving different types of tasks can be assigned to a given operator, such as giving an operator a full pallet pick for a replenishment task in the case pick area after he or she has just completed a full pallet putaway.
The tasks assigned to workers are still determined based on the three P's of permission, priority and proximity, but now with the pool of available assignments across task types, not for just a specific type of task.
(Distribution/Materials Handling Story Continues Below
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